![]() ![]() Once you figure out what you have to do, or achieve stability within the economy/defence - the rest is just resource management (which i love but it isnt really complex or too fun in RTR). This issue with progress is the same as with low difficulty Civilization games or Creeper World (great game). As soon as preliminary defences are established the base-building is just. That's your design choice and I think that's fine.Ĭurrently we just get more monster spawns/spawning pools as time progresses. ![]() I saw that you do not plan on making a 'win condition' for RTR. But if it was more, people would complain that 'there isn't much to do' or that there isn't any progression within the game. The suggestions are not meant to be negative or bashful.įor the sale price of $5 the game is fine. I have some criticism and a few suggestions as a casual gamer, and I really hope you achieve your vision with this game as I have enjoyed it. I don't see myself playing it much until the following major release (Indev 29/30?). I have enjoyed the game so far and logged 38 hrs or so and have beaten the game on the nightmare difficulty on my favourite map. I am writing this in response to your most recent steam post. ![]()
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